Scythe of the Crow in Tower of Fantasy. Abilities, skills, stats, advance, upgrade.
update 16/05/2022
Scythe of the Crow is a Fire and DPS type weapon with plenty of area attacks that can also manipulate the enemies with its crowd control effects. It also has a high shatter value to help break enemy shields and good Advance abilities to make it scale well.
Rarity
SSR
Type
Flame
Shatter
12.50
Charge
5.00
Stats
Stats
Initial
Attack
16
Resistance
6
HP
1165
Crit
Normal Attacks
Normal Attack
While on the ground, swing the scythe to launch 5 consecutive attacks. First Attack: Deal damage equal to 51.9% of ATK + ? and knock the target back a short distance. Second Attack: Deal damage equal to 44.7% of ATK + ? and knock the target back a short distance. Third Attack: Deal damage equal to 97.2% of ATK + ? and knock the target back a short distance. Fourth Attack: Deal damage equal to 99.6% of ATK + ? and knock the target back a short distance. Fifth Attack: Deal damage equal to 94.7% of ATK + ?, knock the target into the air, and cause the Wanderer to go airborne.
Rising Scythe
While airborne or after jumping once, attack 5 times in a row. First Attack: Deal damage equal to 57.6% of ATK + ?. Second Attack: Deal damage equal to 62.6% of ATK + ?. Third Attack: Deal damage equal to 173% of ATK + ?. Fourth Attack: Deal damage equal to 194.4% of ATK + ?. Fifth Attack: Deal damage equal to 158.1% of ATK + ? and knock the target down. The higher the target is from the ground, the more damage is dealt, up to 600% of ATK.
Asunder
Tap and hold normal attack while airborne (or tap when a target is selected), or tap normal attack while climbing, jumping backward, or using the Jetpack to trigger Asunder. While falling, deal damage equal to 12.5% of ATK + ? each hit. Upon landing, deal damage equal to 65.4% of ATK + ? and deliver a knockdown. The higher the location is when triggered, the higher the damage dealt, up to 600% of ATK.
Returning Chainblade
After the fourth normal attack, hold the normal attack button to trigger Returning Chainblade. Transform into a chainblade, dealing damage equal to 124.9% of ATK + ? to nearby targets and pulling them in.
Sneak Attack
Approach the enemy from behind while crouching, then tap normal attack to use Sneak Attack, dealing damage equal to 570% of ATK + ?.
Dodge
Returning Chainblade
Tap normal attack during the short perfect dodge window (tap an arrow button before dodging) to trigger Rapid Lunge. Deal up to 115.5% of ATK + ? damage and pull in nearby enemies.
Domain of the Bat
When dodging, summon a group of bats that pulls the target into the center. Tap normal attack during the short period after dodging to swing the scythe, dealing up to 103.8% of ATK + ? damage to the target.
Dodge
Dodge right before getting hit to trigger a Phantasia, reducing the speed of enemies within an area. Become immune to hitstun for 0.5 seconds while dodging.
Skill
Mortal Coil
Swing the scythe, dealing damage equal to 284% of ATK + ?. 45second cooldown.
Discharge
Flaming Scythe
When weapon charge is full or Phantasia is triggered, remove all debuffs from the wielder and create a Flaming Scythe upon switching to this weapon, dealing damage equal to 277% of ATK + ? and lasts for 10 seconds. Additionally, spawn Flaming Scythes every 2 seconds. The scythes summon volcanic eruptions from the ground, which deal damage equal to 60% of ATK + ? to targets and knock them into the air.
Advance (Passive)
1 Star
Increase shatter by 15%. After shattering the target's shield, deal damage equal to 120% of ATK to the target every second for 15 seconds.
2 Star(s)
Increase the current weapon's base HP growth by 16%.
3 Star(s)
Increase damage dealt by 10% for each enemy within 6 meters, up to a maximum of 30%.
4 Star(s)
Increase the current weapon's base ATK growth by 32%.
5 Star(s)
Increase damage dealt against HP shields or shielded enemies by 100%.
6 Star(s)
Increase damage dealt by 10% for each enemy slain for 30 seconds (stack up to 3 times).