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Blazing Revolver

Blazing Revolver in Tower of Fantasy. Abilities, skills, stats, advance, upgrade.
update 18/05/2022
Blazing Revolver
RaritySSR
TypeFlame
Shatter6.5
Charge10

Stats

StatsInitial
Attack16
Resistance0
HP1010
Crit11

Normal Attacks

Normal Attack

While on the ground, tap normal attack to attack 5 times in a row.
First Attack: Deal damage equal to 52.3% of ATK + 3 damage to the target.
Second Attack: Deal damage equal to 75.6% of ATK + 4 damage to the target.
Third Attack: Deal damage equal to 94.5% of ATK + 5 damage to the target.
Fourth Attack: Deal damage equal to 142.8% of ATK + 8 damage to the target.
Fifth Attack: Deal damage equal to 137.8% of ATK + 7 damage to the target.

Charge Attack

Tap and hold normal attack to charge the weapon. Deal maximum damage equal to 95.4% of ATK + 5 point of damage (with the increase of charging time, the damage will increase).
It will explode and deal damage to the nearby enemies after 3 seconds (or when the target dies).
Deal area damage equal to 23.9% + 1 point of area damage
Double damage area (up to 4 times) when the target receives damage each times, and the damage will increased.

Jump Attack

While airborne or after jumping once, launch an aerial attack.
Throw a bomb forward, dealing damage equal to 90.8% ATK + 5 damage to targets in circular area in front, and knock back the target slightly, consuming 250 stamina.

Air Attack

After using double jump, launch a jump attack to in the air.
Fires a ray of primal energy downward and swipes forward, dealing damage equal to 33.8% ATK + 2 damage to enemies it sweeps through .

Demolition Grenade

During the normal attack, tap normal attack to shooting forward, dealing damage equal to 102% ATK + 5 area damage to enemies it sweeps through .

Dodge

Dodge

Dodge right before getting hit to activate Phantasia, which reduces the speed of enemies within the area.
Cooldown: 15 seconds. While dodging, you gain hitstun immunity for 0.5 seconds.

Melee Break

Tap normal attack during the short period after dodging to trigger Melee Break.
Deals damage equal to 156.1% of ATK + 8 points of damage to the targets within sector range area in front.
Cooldown: 60 seconds.

Skill

Barrage

Continuously shoot at the target within sector range area in front, dealing damage equals to 666% of ATK +8 points, cooldown for 60 seconds.

Discharge

Multiple Grenade

When a weapon is fully charged or triggers Phantasia, switching to this weapon from another weapon removes all debuffs from the wielder, throws 3 grenades forwards, dealing damage equals to 570% of ATK + 30 area damage on hit, with a knock up-effect.

Advance (Passive)

1 Star

Each skill adds 2% damage to the target's current life, up to 200% of the attack .

2 Star(s)

Increase the current weapon's base ATK growth by 16%.

3 Star(s)

Weapon skill and discharge skill applies a powerful burn to the target in ignition state, dealing 1% of the target's current life per second, up to a maximum of 60% of the attack, for 10 seconds.

4 Star(s)

Increase the current weapon's base ATK growth by 32%.

5 Star(s)

The effect of discharge skill is increased to no more than 90% of the attack, and a hit from any weapon's Dodge attack refreshes the duration of discharge skill's debuff time.

6 Star(s)

Hitting a target with a weapon skill, reducing cooldown time by 4 seconds. This ability has a 1.5 seconds cooldown time.

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