Negating Cube in Tower of Fantasy. Abilities, skills, stats, advance, upgrade.
update 16/05/2022
Negating Cube can temporarily create pillars of energy to attack from a distance, giving him up to 5 cubes whenever the attack lands. The cubes can be used as ranged projectiles or to empower his skill that gives a shield to all allies.
Rarity
SSR
Type
Flame
Shatter
5.00
Charge
13.00
Stats
Stats
Initial
Attack
14
Resistance
9
HP
1165
Crit
Normal Attacks
Normal Attack
While on the ground, manipulate the cube to attack 5 times in a row. First Attack: Deal damage equal to 35.9% of ATK +?. Second Attack: Deal damage equal to 29.4% of ATK +?. Third Attack: Deal damage equal to 91.5% of ATK +?. Fourth Attack: Deal damage equal to 61.2% of ATK +?. Fifth Attack: Deal damage equal to 65.3% of ATK +? up to 3 times and launch the target. Passive: If normal attacks hit targets 6 times, gain 1 cube. Up to 5 cubes can be stored.
Omnium Missile
While airborne, tap normal attack to activate the energy within the cube, firing up to 5 missiles and dealing total damage equal to 45.6% of ATK +?. Consume up to 250 endurance. Passive: If the Wanderer has any stored cubes, consume all cubes to fire Omnium Missiles at targets to deal damage.
Energy Overflow
While airborne or after jumping once, tap normal attack to trigger Energy Overflow. Upon landing, fire a shockwave that travels forward, dealing damage up to 18% of ATK +? damage to targets in its path.
Omnium Shock
On the third normal attack, hold the normal attack button to trigger Omnium Shock. A pillar of energy launches nearby targets into the air, dealing damage equal to 52.8% of ATK +?. The pillar lasts 5 seconds and deals damage equal to 22% of ATK +? to nearby targets every second.
Energy Sentinel
Cubes orbiting the Wanderer deal damage equal to 7.5% of ATK +? to enemies.
Energy Missile
When the Wanderer casts Omnium Missiles and Energy Overflow, their orbiting cubes are fired as well, dealing damage equal to 37.3% of ATK +? to the target.
Dodge
Soul Surge
Dodge right before getting hit to activate Phantasia, which reduces the speed of enemies within the range and grants hitstun immunity for 0.5 seconds. If the Wanderer has less than 5 cubes, each successful dodge has a 40% chance to restore 1 dodge attempt. Successful dodges do not interrupt normal attack combos. Passive: Gain a cube for every successful aerial dodge.
Skill
Omnium Shield
Create shielding for self and nearby allies to block up to 800% x ATK in damage for 10 seconds, and deal 109.9% x ATK +? damage to nearby targets and launch them. Each cube in possession when this skill is used adds 160% of ATK to max shielding and exhaust the cube. Cooldown: 90 seconds.
Discharge
Omnium Wave
When weapon charge is full or Phantasia is triggered, remove all debuffs from the wielder and gain 5 cubes upon switching to this weapon, then unleash the 5 cubes along with a Shockwave. This Shockwave deals damage equal to 131.5% of ATK +? to nearby targets, and launches them into the air. Each cube also deals damage equal to 37.3% of ATK +?. If allies are in the vicinity, they gain damage immunity for 3 seconds.
Advance (Passive)
1 Star
Deal damage and produce a healing orb, which lasts for 20 seconds and restore HP of any teammate who picks it up equal to 60% of ATK. 2-second cooldown.
2 Star(s)
Increase the current weapon's base ATK growth by 16%.
3 Star(s)
Redcue skill cooldown from 90 seconds to 45 seconds. Restore HP equal to 30% of ATK every second while the shield is active.
4 Star(s)
Increase the current weapon's base HP growth by 32%.
5 Star(s)
Deal damage and produce a damage orb, which lasts for 20 seconds and increases ATK of any teammate who picks it up by 1.5%. Stacks up to 10 times and lasts for 45 seconds. 2.5-second cooldown.
6 Star(s)
Using an ability grants allies healing orbs and damage orbs equal to the number of Omnium Cubes