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Breaking Dawn

Breaking Dawn in Tower of Fantasy. Abilities, skills, stats, advance, upgrade.
update 18/05/2022
Breaking Dawn
RaritySSR
TypeGrievous
Shatter9.00
Charge12.00

Stats

StatsInitial
Attack13
Resistance6
HP1010
Crit0

Normal Attacks

Hunter Attack

While on the ground, swing the dagger and draw the pistol to attack 4 times in a row.
First Attack: Deal damage equal to 56.4% of ATK +3 damage.
Second Attack: Deal damage equal to 30.2% of ATK +2 damage.
Third Attack: Deal damage equal to 120.7% of ATK +6 damage.
Fourth Attack: Deal damage equal to 139.8% of ATK +7 damage and knock the target back.

Hunter Strike

While airborne, tap normal attack to use a heavy attack.
Deals damage equal to 108.4% ATK to the target that hit by teams and knock the target back.

Heavy Shield

Heavy Dimensional Form, swing greatsword to attack 5 times in a row and hitting the same target 4 times with weakening effect which last for 20 seconds and cannot be stacked.
First Attack: Deal damage equal to 70.7% of ATK +4 damage and knock the target back slightly.
Second Attack: Deal damage equal to 38.7% of ATK +2 damage and knock the target back slightly.
Third Attack: Deal damage equal to 109.4% of ATK +6 damage and knock the target back slightly.
Fourth Attack: Deal damage equal to 129.6% of ATK +7 damage and knock the target back slightly.
Fifth Attack: Deal damage equal to 188.5% of ATK +10 damage and knock the target back in the air.

After switching form, launch double slash to attack 5 times in a row. When switching to double slash, the damage dealt to the weak target will be increased by 10% for 20 seconds.
First Attack: Deal damage equal to 87.6% of ATK +5 damage and knock the target back slightly.
Second Attack: Deal damage equal to 48.2% of ATK +3 damage and knock the target back slightly.
Third Attack: Deal damage equal to 185.5% of ATK +10 damage and knock the target back slightly.
Fourth Attack: Deal damage equal to 151.9% of ATK +8 damage and knock the target back slightly.
Fifth Attack: Deal damage equal to 365.3% of ATK +19 damage and knock the target back in the air.

Double Slash

Tap and hold normal attack to use a heavy attack of the mecha while airborne
While landing, deal damage up to 135.4% of ATK +7 damage to nearby targets, and control the floating targets.
The higher the distance from the ground when triggered, the higher the damage, up to 600% damage.

Shoulder Gun Fire

Tap and hold normal attack. Heavy Dimensional Form: launches 3 missiles, dealing damage equal to 17.8% +1 damage. In addition, the explosion deals damage equals to 26.7% of ATK +1 damage.

Dodge

Dodge

Dodge right before getting hit to activate Phantasia, which reduces the speed of enemies within the area.
While dodging, you gain hitstun immunity for 0.5 seconds.

Heavy Dimensional Crush

Deals damage equals to 149.1% ATK +8 damage to the target along the way, and knock the target back slightly.

Skill

Heavy Dimensional Entry

Heavy Dimensional Leap down, dealings damage equals to 395.3% ATK +21 damage to surrounding targets, and strong control to knock the target up, with a 20-second cooldown.
Passive: In the three-dimensional form: it gains hitstun immunity, and other sources other than the uncontrolled source cannot be used.

Form Switch

Heavy Dimensional Leap down, dealings damage equals to 395.3% ATK +21 damage to surrounding targets, and switching to weapon form, and strong control to knock the target up, with a 20-second cooldown.

Discharge

Full Salvo

When a weapon is fully charged or triggers Phantasia, switching to this weapon from another weapon removes all debuffs from the wielder, and unleashes a large number of missiles, dealings damage equals to 513.3% ATK +27 damage to the hit target.
Passive: In the three-dimensional form: it gains hitstun immunity, and other sources other than the uncontrolled source cannot be used.

Advance (Passive)

1 Star

Immediately gains [Heavy Shield] when releasing "Heavy Dimensional Entry", "Form Switch" or "Full Salvo".

2 Star(s)

Increase the current weapon's base HP growth by 16%.

3 Star(s)

1 level of 35% final damage boost at the end of [Heavy Shield] and when it breaks and refreshes. Lasts for 20 seconds, does not stack.

4 Star(s)

Increase the current weapon's base HP growth by 32%.

5 Star(s)

[Heavy Shield] deals (160% Current ATK + 5% Loss HP) damage to nearby targets at the end of [Heavy Shield] when it breaks and refreshes, and gains 50 weapon charge points on hit.

6 Star(s)

Physical resistance is increased by 1x during [Heavy Shield] with a hyperbody effect, and [Heavy Shield] is also obtained when another weapon's skill hits the target during [Heavy Shield] or when using a combo.

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